Stardust Dragon
WIND 8

Stardust Dragon

  • Archetype:
  • Stardust

  • ATK:
  • 2500

  • DEF:
  • 2000

  • View:
  • 18768




1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.




 
 
AI Power Analysis
Negation/InteractionConfidence: MediumEvaluated Oct 8, 2026
69± 6/ 100
Power Score
Intrinsic 68
Deck 70

Stardust Dragon — Power Evaluation

Final Score: 69 ± 6 · Confidence: Medium

  • Intrinsic: 68 · Deck: 70 · Meta: provisional
  • Primary role: Negation/Interaction · Secondary: Recovery/Recursion

Why it scores here

Stardust Dragon's value is its Quick Effect: it negates a destruction-type activation by tributing itself, then returns from the GY in the End Phase if that effect was used this turn. That gives it a reusable interaction-and-recovery loop, which drives the resource and effect scores. Its 2500 ATK and Level 8 body earn no points on their own, and it has no observed starter, searcher, or material role in the combo data, so it does not inflate combo or material scores. Broad deck spread (74 archetypes, 1 copy typical) supports a generic, easy-to-run card rather than a boss.

Axis scores

Axis Score Evidence
Accessibility 62 It is a Synchro monster reached from the Extra Deck through a Tuner plus non-Tuner, with no searcher in the evidence and no observed starter role; it is live once summoned (inference from text and combo data, observed in 400/400 attached decks).
Combo & Conversion 40 It appears in 5 of 5 recorded boards, but never as a starter, searched, material, or payoff piece, and its boards average power index 53 (observed, with the role split inferred as thin).
Resource Economy 72 Tributing itself to negate and then re-summoning from the GY in the End Phase is a repeatable recovery loop, though the negate is a one-for-one exchange on its own (text, inferred).
Effect & Interaction 70 The Quick Effect negates any activation that would destroy field cards, which is strong but limited to destruction-type effects (text, verified).
Material Utility 35 No recorded material usage (material role 0), and its Tuner status is not stated in the evidence, so its material value is unconfirmed (inferred, low weight).
Resilience & Flexibility 65 The GY recursion gives it multi-turn survival after its negate, but the negate itself removes it from the field (text, inferred).
Deck-Building Efficiency 80 It runs 1 copy in most decks (avg 1.03), with no garnet or lock restriction and no banlist token in the evidence (observed, banlist assumed unlimited).

Calculation

Weight profile: 0.7 Negation/Interaction + 0.3 Recovery/Recursion. Intrinsic ≈ 68, Deck ≈ 70, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Quick Effect negation of destruction activations, with a self-tribute cost
  • Recurs from the GY in the End Phase after its effect is used, enabling repeated interaction
  • Broad archetype spread (74 archetypes) and near-zero garnet cost
  • Frequent partners (Ash Blossom, Mulcharmy Fuwalos, Droll & Lock Bird) confirm it runs in tight Synchro and interaction shells

Weaknesses

  • Only interacts with destruction-type activations, so non-destruction removal or bounce bypasses it
  • Requires a Tuner and non-Tuner to Synchro Summon, so it is dead without the Synchro engine
  • No observed starter, searcher, or material role; a weak standalone combo piece
  • Its own tribute removes it from the field each time it negates

Counters / choke points

  • Non-destruction removal, bounce, or banish effects that do not activate a destruction event (inference)

Best use

Interaction backed by GY recursion in Synchro-based decks. Decks: Synchron, Stardust / Synchron, Mulcharmy, Elfnote, Power Patron, Junk. Suggested copies: 1.

Evidence & gaps

  • Verified: Quick Effect negates activations that would destroy field cards, by tributing itself; Special Summon from the GY during the End Phase if the effect was activated this turn and not negated; Synchro Monster, Level 8, 2500 ATK, 2000 DEF, Dragon, WIND; 400 of 400 attached decks run it at 1 copy on average (1.03); Appears in 5 of 5 recorded combos, with 0 as starter, searched, material, or payoff
  • Observed: Partners with Ash Blossom & Joyous Spring in 82.2% of decks and Mulcharmy Fuwalos in 77.2%; Spans 74 distinct archetypes across gameplay types 7, 6, 3, and 4; Average power index 53 on boards containing it, with average starter count 1.6; Usage statistics show 100% inclusion in several archetypes, though these are consistency measures, not power
  • Inferred: Recovery loop gives repeated interaction across turns, but the negate itself costs the card on the field; Its effect is limited to destruction-type activations, so its interaction is conditional; Its material value is limited by its Synchro-only summoning and the lack of recorded material use
  • Data gaps: No banlist token; assumed 3 copies (unlimited) Tuner status of Stardust Dragon is not stated in the evidence Combo sample is thin (5 boards) and role split is not labeled No rulings or metagame sample supplied Top-card ranking shows the card is not a top card (top-card status false)











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